Chris Muir's Day By Day

Sunday, March 18, 2012

Walking Dead Season 2 Finale AAR

Pretty damned exciting episode. I guess everyone got their zombie fix tonight after a fairly quiet season. Got to see a couple of people eaten, and the ones that got it were the ones I figured would get it; when you see characters ignored for basically an entire season, you might as well put them in a Star Trek-style red shirt for the finale, if you know what I mean.

Got to see the setting for season three: the prison. Also got to meet a major character: Michonne. Michonne's intro was rather weird. How do you keep walkers, even armless walkers, docile enough to not attack you so that you can lead them around like dogs on leashes? Pretty cool to see her using a Katana as a weapon. I've often thought that a baseball bat would make the most sense as a weapon, but I'm reconsidering that, and starting to think that a Chinese dadao sword would make a perfect weapon against walkers, due to the ease with which you can chop with one. Part of the reason walkers are so dangerous is that they can grab you, and once grabbed they can either bite or disembowel you, as poor Dale found out. Walkers without arms, as Michonne demonstrated tonight, are much less dangerous.

Looks like T-Dog wants to go to the beach, which is my own preference; I've already said that I think an island off the coast would be an ideal refuge. But I'm guessing that the entirety of next season will have them at the prison. Old forts on the coast would make wonderful short-term refuges; some of them, such as Fort Monroe near Norfolk, could probably be adapted for agriculture, due to their large size. Smaller ones such as Fort Macon near Atlantic Beach, NC, could serve as refuges for a fishing economy. Danger from hurricanes would, of course, have to be considered.

An interview with The Walking Dead producer concerning the season 2 finale and glimpses of season 3 can be found here.

5 comments:

Cargosquid said...
This comment has been removed by a blog administrator.
Cargosquid said...

Fort Munroe! YES! Now I know where to bugout to from Richmond!

Cargosquid said...

Weird....I didn't hit enter twice. Don't know why it published twice.

MauserMedic said...

This whole season has been a significant improvement over the last one, although the stupidity levels still aggravate me.

Failure to acquire weapons and support materials, fuel stocks, and fortifications bug the hell out of me. Leaves me wondering if the writers intentionally dumb down the characters, or if they're actually that ignorant of basic security techniques.

Or maybe I've just been on too many deployments.

KurtP said...

When I saw that prison, I had two thoughts.
It would either make a good zombie-proof refuge- OR - it would be full of imprisoned zombies, and how would you swap places?